Destiny Media Technologies

DSYa hidden jewel right in the heart of precious metal and resource land!

Yes that’s right, smack dab in the middle of Vancouver, Destiny Media Technologies is on the cusp of totally disrupting the way audio and video are created, uploaded, secured, stored and played. 

Think about this for a minute…we are talking about the virtual elimination of a $1.6 Billion industry…yes $1.6 BILLION!  Study this release closely:

  http://finance.yahoo.com/news/Destiny-Media-Announces-New-prnews-1354133...

No wonder insider buying, with the CEO leading the way on the open market, has been very steady over the past several months. The company also has an employee stock purchase plan as well.

How many times do investors get to take a stake in not one, but TWO huge waves that can create real personal wealth?  This is your chance with Destiny Media Technologies

 

DSNY and their 2 divisions, is on the threshold of being the key player in two huge investing waves (digital asset management and Internet video).

1. Digital Asset Management

The days of illegal file sharing/piracy are over!

DSNY’s MPE technology enables any digital content owner to place a hidden watermark (digital tag) inside ANY DIGITAL content (audio, video, pictures). Destiny has a web crawler that searches the Web for unauthorized reproduced copies with this tag. This makes the Destiny watermark even more valuable. It is one thing to know your digital content is being reproduced; but what is it worth to actually be able to track down who reproduced the illegal copies and where they are?

Destiny’s original watermarking technology is reproduced with EVERY illegal copy, and the owner is then notified of the culprit(s) who illegally reproduced it.  Everything from the final end user, date and time of the transaction, operating system, IP address, and even the date and time of the illegal transaction are available to the original owner of the content using this technology.

Again, ask yourself, “What’s that worth in today’s market?”

If any illegal copy is found, the content owner can hold the recipient accountable. Regardless of how many copies are made or where on the Net they find them.

In a validation of this technology, the recording industry is using Destiny’s MPE digital watermarking as we write. Over 1,000 record labels, including the 4 largest (Universal, EMI, Sony and Warner) use DSNY’s MPE to securely move pre-release music to radio stations and various other recipients. It also allows the recording industry to track any illegal copies across the Net.  It is then simple to either collect fees or just terminate distribution to the original recipient.

Let’s state that again, using DSNY’s MPE technology, the recording industry can now track ANY illegal copy on the Net.  But most importantly, Destiny has the patent on this technology!

The recording profession’s global trade association (IFPI.org) has adopted Destiny’s MPE as the standard for their industry. This could be viewed in the same scope as the UPC barcode, which was adopted as the standard for the retail industry. This was and is a major milestone for Destiny. Their credibility is now firmly established and sets them up to pursue other industries like video and software.

We see their two pronged watermarking technology, being the ability to lock and track, becoming a standard with much more than just the music industry.   Think the software and video space as well.

Just the recording industry alone provides a nice growing revenue stream with high margins.

Universal recently announced they would be rolling out the MPE service in 77 countries this quarter!

That means every time a song is sent to any radio station in any one of these countries, DSNY gets paid. Revenues could and really should rise exponentially!

Now let’s take a look at the “Big Picture”:

Hard to see Destiny not capitalizing here by selling “locks” for any digital content AND offering a service that would track pirated content through their server.

A plethora of digital products + recurring revenues from tracking + high margins = fantastic growth opportunity!!!!!!!!!!!!!!!

 

2. Clipstream

The soon to be launched version of Clipstream is set to disrupt and transform the online video industry.

It is already being called an invention (patent announcement dated Sept 11, 2011) with enormous ramifications for the video industry. Rather than using one of the various media players to play an online video on your PC, any online video will now be played ON the Net, leaving the processing to servers on the Net, not your PC.  This also benefits our mobile phone efficiency, creating massive savings on bandwidth and extended battery usage (video is a bandwidth hog and battery drain for all mobile phone users!)

The videos and processing are done on the Net, not on or using your PC. Think of this as “cloud video computing” or a “cloud player” which will save billions of dollars and make ANY video viewable regardless of device or operating system.

Up until now, there hasn’t been a standard format for online video. This is evidenced when playing videos using different players like Flash, Quicktime or Windows Media. The lack of a standard forces publishers to make multiple versions of the same video. Multiple versions degrade the quality and require more online storage. Just transcoding videos’ (formatting for all devices and OS) is a $1.6B industry!

Also, the current media players (Quicktime, Flash and Window Media) are NOT SAFE. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.

The days of updating plugins, crashes, and malware from media players are over!

The soon to be released version of Clipstream is an innovative “instant play” solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.

Clipstream is an all in one solution! It formats ANY video so EVERY device and EVERY OS can view it on the website. This includes iPads and iPhones. NO downloading required. There is no chance of viruses, hijacks or updates.

Clipstream plays the video ON the Net, not FROM the Net. The video is played on the website, not using your PC. Consumers don’t need a media player and websites don’t need a streaming server.

By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate!

A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.

Based in this technology, Destiny will be rolling out three products; internet radio, internet TV and a cloud offering.

A Clipstream Cloud offers:

1. Storage and protection of any digital content
2. Syndicated content to any website/ad campaign with metrics
3. Unique rollover advertising
4. Unlimited ad viewing, and an additional server not required with heavy traffic
5. Large email attachments
6. Private viewing/sharing on the Net

In conclusion, all computing is shifting to the cloud and video playing is next. Clipstream offers a universal standard with security!

Destiny has succeeded in turning audio and video into simple text.  Imagine the impact of this technology on the medical field with huge files, x-rays and MRI’s being quickly and efficiently viewed/sent across the virtual super-highway now using Destiny’s technology.  The 8-track and reel-to-reel tapes, along with cassettes eventually became extinct. Now, CD’s are threatened with extinction because of Destiny’s watermark technology for digital content!

As stated previously, no wonder the CEO and other insiders have been consistently buying shares on the open market for months. Do you think they know what they have and are getting ready to ride two huge new waves to financial independence?

Stay tuned…

Community Talk

Re: Destiny Media Technologies

Destiny's new investor presentation:

http://dsny.com/v7/pdfs/destiny_pres_May_2012_r.pdf

from here

http://www.dsny.com/node/1278

Next week San Francisco (you just know somebody will slip in from Silicon Valley) for the presentation!

Two weeks...Toronto

Pay particular attention to slide 7 (multi-$Billion opportunity)

and slides 10-14 about the existing solutions that Destiny's patents/technology threaten!

Remember, it only takes ONE right eyeball to comprehend what is about to take place...and odds are that eyeball just might wander into the presentation in San Fran

Paraphrasing the words of the Greatest who ever walked this earth:

"They who hath an ear, let them hear"

The silence is deafening, but we think NOT much longer!

GLTA

Re: Destiny Media Technologies

Free Initial Coverage of Destiny issue off the "How To Find Big Stocks" Newsletter site:

http://howtofindbigstocks.com/newsletter.html

A great read and its totally free

Re: Destiny Media Technologies

MicroCapClub Still Likes Destiny:

http://microcapclub.com/2012/04/destiny-media-technologies-two-bites-at-...

Destiny Media Technologies: Two Bites At The ApplePosted April 27, 2012 By Ian Cassel in Blog With | No Comments

At MicroCapClub we’ve been discussing Destiny Media Technologies (DSNY) for several months. With Destiny Media Technologies investors have two bites at the apple to potentially make money in the stock courtesy of the company’s two business units which are primed for profitable growth.

Discovering Microcap companies which are 1) profitable and 2) have multiple revenue streams is not often easy. Destiny Media Technologies, founded in 1991 by current Chairman & CEO Steve Vestergaard, is one of those examples. Several of their business segments address market opportunities in excess of $10 bln annually. Two of these segments (Play MPE and Clipstream) are at possible growth inflection points, positioning Destiny Media stock for material upside from current levels, with some measure of downside value provided by its stable and profitable core business. Clipstream, in particular, positions the company as a major technology industry disruptor, and a transformative business success story in 2012.

Play MPE

Destiny’s current core business is a product line called Play MPE®, a patented technology that enables the secure distribution of digital content (i.e., audio, video) over the internet. It is a service the recording industry uses to distribute pre-release content to radio, press, industry executives, etc. Universal, Sony, and EMI, are all taking steps away from distributing CD’s for this purpose, and are already utilizing this new technology. This segment has formed the basis for Destiny’s core business. As subscriber growth continues, revenues should also increase commensurately. Historically, Destiny has mainly focused on distributing Play MPE in the United States and parts of Europe. Play MPE is at a possible inflection point, as the company is imminently launching it globally in 26 different languages. In addition, the product is also being rolled out to journalists, a market that could be as much as 10x larger, according to a recent analyst report.

Clipstream

Destiny’s true blue sky, disruptive market opportunity is Clipstream, which it’s about to release its 2nd generation version. This new version enables the playerless streaming of audio and video on the internet without the need for a supporting player (i.e., Windows Media Player, Flash, Quicktime). This eliminates the need for multiple file formats and device compatibility issues, as the content is played directly on the web, and not on a user’s device. Content distributors can therefore bypass the expensive and time consuming process of uploading and encoding their content across multiple formats. The economic benefit to content distributors is immediate and substantial. Consumers benefit from content always working, agnostic to the device they may own.

The Clipstream first generation format was limited for use on Java based devices only. However, with the new version Clipstream has the potential to be available on a majority of computing and mobile devices. Clipstream offers a more efficient use of band width, does not require updates at the consumer device level, and offers an increased level of security and content protection to the media distributor. The potential significance of this product cannot be overstated. Clipstream, when embedded in a website, will be able to play audio and video content without any secondary technology. Even the most popular Apple (AAPL) products have an issue with this broad technological problem. Apple users are often frustrated by the inability to view content requiring Adobe’s (ADBE) Flash player on their iDevice. However, Clipstream, if adopted more broadly, would render that issue obsolete. Clipstream also reduces the burden on telecommunications infrastructure, as less overall bandwidth is required to deliver the same content .The consumer also experiences a faster playback experience, and device battery life is greatly improved by eliminating the need for decoding content on the device.

Clipstream should be launched in the current quarter with a soft launch to advertisers expected first before a full roll out in the coming months. This measured approach to rolling out the technology seems prudent. The online advertising market is worth over $10 bln and mobile video is expected to grow to over $1 bln during the next few years. Cilpstream offers significant cost and resource savings to this industry. In additional, investors should be able to view live trials for the first time in the next few weeks.

Destiny Media‘s market capitalization is $36 million, based on 52 million shares outstanding at a current share price of $0.70. Fiscal year annual earnings have been $0.01, $0.03 and $0.01 in 2009, 2010, and 2011 respectively. The company has reported profitability in 10 of its past 12 quarters and even has an authorized share repurchase program. Its price per share over the past 2 years has been mostly stagnant, as the company has lacked any hard catalysts. YTD the company has already risen 57% in anticipation of the new growth opportunities listed above. Recently released 2Q results, which is DSNY’s seasonally slow quarter, will likely mark the final release before investors start to see a new wave of significant growth, and more meaningful and proactive communication from the company. The company recently settled a few lawsuits and as a result will likely see lower legal fees flowing through its income statement. 3Q may show new signs of growth in Play MPE having been launched in wider geographies beyond their core markets, and 4Q may offer the first signs of additional, and potentially significant revenues from the successful commercialization of the next generation of Clipstream.

Destiny offers investors explosive upside growth driven by a potentially disruptive technology, with some amount of downside protection through the continued stability and growth of their core Play MPE business. Investors who screen for growth at a reasonable price, with an upside near-term catalyst may want to take a closer look at this interesting opportunity.

Disclosure: Article was written in collaboration with Neil Cataldi, Ian Cassel holds no position, Neil Cataldi is LONG DSNY

Re: Destiny Media Technologies

This Week Could Be Last Attactive Accumulation Opportunity!

500K warrants expire 4/9/12 @ 70 cents

The silence is deafening

GLTA

Re: Destiny Media Technologies

NEW Independent Research Report by Scott Schaffer on Destiny:

http://dsny.com/node/1267

Re: Destiny Media Technologies

Not bad...north of $900,000 going to the bottom line over the next 6 years!


http://biz.yahoo.com/e/120306/dsny.ob8-k.html


Form 8-K for DESTINY MEDIA TECHNOLOGIES INC

6-Mar-2012

Entry into a Material Definitive Agreement, Financial Statements a



Item 1.01 Entry into a Material Definitive Agreement.

Destiny Media Technologies Inc.'s wholly owned subsidiary, Destiny Software Productions Inc. ("Destiny"), entered into a settlement deed dated March 5, 2012 (the "Settlement Deed") with The Shooting Star Picture Company Pty Ltd ("Shooting Star"), Peter Christopher Skillman ("Skillman"), D-Star Music Delivery Pty Ltd ("D-Star Music") (collectively the "Respondents") and Janelle Barbara Mason (the "Guarantor") whereby the parties have agreed to settle all litigation between them. The parties had been engaged in an Australian lawsuit (Federal Court of Australia proceeding number VID588 of 2011) in which Destiny was appellant (plaintiff) and the Respondents were the defendants.

Under the terms of the Settlement Deed, Destiny and Respondents agreed to dismiss and/or discontinue all outstanding litigation and claims against each other. In consideration of the settlement, the Respondents agreed to pay Destiny $825,000 (Australian funds) over six years, which amount will bear at a rate of 10.25% per annum, compounded monthly, and be secured against the assets of the Respondents and the Guarantor. The Respondents also agreed to not approach any of Destiny's existing clients with the rival media distribution system.

 





Item 9.01 Financial Statements and Exhibits.

(d) Exhibits

Exhibit Description of Exhibit
Number
10.1 Settlement Deed dated March 5, 2012 among Destiny Media
Technologies Inc., The Shooting Star Picture Company Pty Ltd, Peter
Christopher Skillman, D-Star Music Delivery Pty Ltd. And Janelle
Barbara Mason.




Re: Destiny Media Technologies

Fantastic write-ups and coverage on Destiny in February and March's newsletters here:

http://howtofindbigstocks.com/newsletter.html

Re: Destiny Media Technologies

The opening salvo of what could promise to be a veritable plethora of news:


Destiny Media Announces Successful Testing of
Cross Platform Streaming Video Prototype

New Video Format will Stream from a Web Server to
 Computers and Smart Phones Without Transcoding


 


Vancouver, BC – February 27th, 2011 – Destiny Media Technologies (TSXV: DSY) (OTCQX: DSNY) is pleased to provide an update on development of its second generation playerless streaming video solution, which will eliminate the need for publishers to maintain separate streaming hardware and various video formats to reach their audience.


 


Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in.  The technology is working well across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.  Video playback is at twenty-four frames per second and at similar quality to competing offerings.  The company is currently building out the prototype solution into a mass-market product.  A soft launch of the commercial product for sale to select early customers is expected by April. 


 


Unlike Destiny's cross platform file format, which streams natively to a wide range of devices directly from the web server, other solutions require video files to be transcoded into a variety of formats and require different streaming servers to host each version of the video.  When a visitor reaches the site, the web server must detect the type of smart phone or operating system, then direct them to the corresponding streaming server and the corresponding file. These streaming servers are often outsourced off site to third party providers at great cost.  Each of those servers needs to be maintained, licenses have to be purchased and patent fees have to be paid. Although the process is seamless to the site visitor, behind the scenes, the digital alchemy is expected to cost the industry up to $1.6 billion annually by 2014 according to a 2007 report by Frost and Sullivan.


 


Popular video players such as Windows Media Player, Quicktime and Flash are implemented in different versions for each operating system and in the case of mobile, can require that they are explicitly supported ahead of time by the device.  In a heartfelt letter posted to Apple's website in April 2010 (http://www.apple.com/hotnews/thoughts-on-flash/), Steve Jobs, the founder of Apple, explained why he will not allow the most popular video format, Flash, on iPhones and iPads.  In November 2011, Adobe announced that Flash was completely abandoning mobile http://www.wired.com/gadgetlab/2011/11/adobe-kills-mobile-flash/


 


The industry attempted to standardize on a common format as part of the new HTML 5 browser standard, but their negotiations were unsuccessful and the standardization never came.  The most likely candidate for a video standard, H.264 is subject to patent disputes.  On February 22, 2012, Microsoft Deputy General Counsel accused Google of trying to kill video on the web by holding back proprietary patents. 


http://blogs.technet.com/b/microsoft_on_the_issues/archive/2012/02/22/go...


 


The industry is in a complete state of flux, as content owners search for a cross platform standard that is safe and secure and protects their intellectual property, while reaching the widest possible audience.  On February 23, the Register noted that the standards body is exploring DRM solutions that a Google employee called unethical.  http://www.theregister.co.uk/2012/02/23/microsoft_google_netflix_html5_d... The reason that the industry is pursuing such complicated, invasive solutions is that currently, streaming is treated as a non standard appendage to the elegant, standards based HTML web format and because it is on the outside of the content owner's web server, it is difficult to control and protect.  DRM is much less intrusive and more effective when the video file is located on the publisher's own web server in a single format.


 


Demos are still not publicly available, but can be arranged privately on site at Destiny's offices by request. 


 


About Destiny Media Technologies, Inc.


Universal, EMI, Warner, Sony and one thousand other labels use Destiny's secure distribution service to deliver most of their pre-release music to radio, online retail, DJ's, sports stadiums, journalists and VIP. Destiny's instant play streaming includes internet radio, internet TV, online surveys and new cloud and mobile offerings. Patents include watermarking, peer to peer locking and pending cross platform playerless streaming video.


 


 


Media Contact:


Steve Vestergaard


CEO Destiny Media Technologies, Inc.


604 609 7736 x222


steve@dsny.com

Re: Destiny Media Technologies

Is this the week where our little undiscovered jewel of a company becomes discovered? Here's a good sign:

http://secfilings.com/searchresultswide.aspx?link=1&filingid=8437401

Our group believes that any investors in this company are getting ready to fulfil their Destiny! ;>)

Re: Destiny Media Technologies

The Hits just keep on coming and the dominos continue to fall for our little hidden jewell:

All the talk about standardizing on H.264 for HTML 5, but it never happened. One reason is all of the patent issues.

This page has a chart showing which video formats are supported by which browsers.

http://en.wikipedia.org/wiki/HTML5_video

I think anyone would say it's a bit of a mess, with a complete lack of standards, which creates a great opportunity for Destiny's cross platform solution.

Remember our report: ONE STANDARD!

Now this little nugget comes along:

http://blogs.technet.com/b/microsoft_on_the_issues/archive/2012/02/22/go...

Rember the names Google and Motorola for future reference...just a hunch that they could be a couple of MANY who seeks out Destiny!

Might want to just throw in Apple while we're at it.

Re: Destiny Media Technologies

The train is getting ready to leave the station...Enter Destiny!


Digital rights, an investing wave we are following closely, is about to get more help from the U.S. Govt.

We identified a company with the competitive advantage in this huge wave.

From Reuters : Justice Dept  boosts agents to tackle copyright infringement and counterfeiting

 The Obama administration on Monday proposed hiring more prosecutors to pursue intellectual property crimes in the new budget as the entertainment industry pressures the Justice Department to crack down on copyright infringement and counterfeiting.

Deputy Attorney General James Cole told reporters. "We think this is an area that really needs some focus and some efforts and increases in the future."

We see this being a much bigger issue than theft of movies and music....


Now imagine if you had the technology (and patents) that could "track back source of any pirated content" AND "lock content so it will only play on the authorized device"

This company is so trusted, nearly EVERY record label has implemented their patented technology. This same technology can be used for EVERY type of digital content and is still hidden from Wall St.


 


http://theponderingprimate.blogspot.com/2012/02/justice-department-to-beef-up-ip.html


 

Re: Destiny Media Technologies

http://phandroid.com/2012/02/07/adobe-chrome-for-android-will-not-get-flash-support/


What is that rumbling we hear in the distance?  The train is in the station getting warmed up and after Febuary 28th the shackles are unleashed...paraphrasing from the greatest  "they who have an ear, let them hear"! 

Re: Destiny Media Technologies

Destiny WILL become the largest cloud transcoding service…get ready to move over Zencoder! 


http://blog.zencoder.com/2011/12/02/how-zencoder-became-the-largest-cloud-transcoding-service-on-the-market/


Key takeaways/companies for our group from this blog that we thank the yahoo message board for:


How Zencoder became the largest cloud transcoding service on the market


Last month, Zencoder encoded over 2 million videos. We’re pretty sure this makes us the largest cloud transcoding service on the market. Some interesting facts:



  • Our transcoding volume is more than 1% of YouTube’s volume. We’re doing a few percent, in fact. We think that’s pretty cool.

  • Over the last 12 months, we’ve grown by 15x. Since our launch 18 months ago, we’ve grown by more than 20% month-over-month.

  • Based on public information, we believe we’re the largest cloud-based encoding service around. By about 2x.

The most important thing you can do


When we started Zencoder, we had a huge advantage: we’d been in the cloud transcoding space before. In 2008-2009, we built Flix Cloud, an early cloud encoding service, as a partner product with On2 Technologies. Through that process, we were able to talk to dozens of real-world customers.


.


 


On2 Technologies


Google acquired On2 Technologies and its video products and technology in February 2010.


The On2 products Flix Pro, Flix Standard, Flix Exporter, Flix PowerPlayers, Flix Live, Flix DirectShow SDK, Flix Publisher and Flix Engine are no longer for sale.



One would have to wonder if Google knew about On2, do you think they know about Destiny?  ...just a little pondering here

Re: Destiny Media Technologies

Another article of interest, and if our group understands correctly, Destiny's technology eliminates these concerns with cloud computing/playing on the Net.

Clipstream is applicable for any device that plays or records video either on, OR thru the Net.
_____________________________________
Publication Date:
01/22/2012

Source:
New York Times Online

Cameras May Open Up the Board Room to Hackers

Publication Date
01/22/2012

Source:
New York Times Online

Cameras May Open Up the Board Room to Hackers

SAN FRANCISCO - One afternoon this month, a hacker took a tour of a dozen conference rooms around the globe via equipment that most every company has in those rooms; videoconferencing equipment.

With the move of a mouse, he steered a camera around each room, occasionally zooming in with such precision that he could discern grooves in the wood and paint flecks on the wall. In one room, he zoomed out through a window, across a parking lot and into shrubbery some 50 yards away where a small animal could be seen burrowing underneath a bush. With such equipment, the hacker could have easily eavesdropped on privileged attorney-client conversations or read trade secrets on a report lying on the conference room table.

In this case, the hacker was HD Moore, a chief security officer at Rapid7, a Boston based company that looks for security holes in computer systems that are used in devices like toaster ovens and Mars landing equipment. His latest find: videoconferencing equipment is often left vulnerable to hackers.

Businesses collectively spend billions of dollars each year beefing up security on their computer systems and employee laptops. They agonize over the confidential information that employees send to their Gmail and Dropbox accounts and store on their iPads and smartphones. But rarely do they give much thought to the ease with which anyone can penetrate a videoconference room where their most guarded trade secrets are openly discussed.

Mr. Moore has found it easy to get into several top venture capital and law firms, pharmaceutical and oil companies and courtrooms across the country. He even found a path into the Goldman Sachs boardroom. "The entry bar has fallen to the floor," said Mike Tuchen, chief executive of Rapid7. "These are literally some of the world's most important boardrooms - this is where their most critical meetings take place - and there could be silent attendees in all of them."

Ten years ago, videoconferencing systems were complicated and erratic, and ran on expensive, closed high-speed phone lines. Over the last decade, videoconferencing - like everything else - migrated to the Internet. Now, most businesses use Internet protocol videoconferencing - a souped-up version of Skype - to connect with colleagues and customers. Most of these new systems were designed with visual and audio clarity - not security - in mind.

Rapid7 discovered that hundreds of thousands of businesses were investing in top-quality videoconferencing units, but were setting them up on the cheap. At last count, companies spent an estimated $693 million on group videoconferencing from July to September of last year, according to Wainhouse Research.

The most popular units, sold by Polycom and Cisco, can cost as much as $25,000 and feature encryption, high-definition video capture, and audio that can pick up the sound of a door opening 300 feet away. But administrators are setting them up outside the firewall and are configuring them with a false sense of security that hackers can use against them.

Whether real hackers are exploiting this vulnerability is unknown; no company has announced that it has been hacked. (Nor would one, and most would never know in any case.) But with videoconference systems so ubiquitous, they make for an easy target.

It certainly would not be the first time hackers had exploited holes in office hardware. After a security breach at the United States Chamber of Commerce last year, the Chamber discovered that its office printer, and even a thermostat in a Chamber-owned apartment, had been communicating with an Internet address in China.

But with videoconferencing, companies have seemingly gone out of their way to make themselves vulnerable. In many cases, they are not only putting their systems on the Internet, but setting them up in a way that allows anyone to listen in unnoticed.

New systems are outfitted with a feature that automatically accepts inbound calls so users do not have to press an "accept" button every time someone dials into their videoconference. The effect is that anyone can dial in and look around a room, and the only sign of their presence is a tiny light on a console unit, or the silent swing of a video camera.

Two months ago, Mr. Moore wrote a computer program that scanned the Internet for videoconference systems that were outside the firewall and configured to automatically answer calls. In less than two hours, he had scanned 3 percent of the Internet.

In that sliver, he discovered 5,000 wide-open conference rooms at law firms, pharmaceutical companies, oil refineries, universities and medical centers. He stumbled into a lawyer-inmate meeting room at a prison, an operating room at a university medical center, and a venture capital pitch meeting where a company's financials were being projected on a screen. Among the vendors that popped up in Mr. Moore's scan were Polycom, Cisco, LifeSize, Sony and others. Of those, Polycom - which leads the videoconferencing market in units sold - was the only manufacturer that ships its equipment - from its low-end ViewStation models to its high-end HDX products - with the auto-answer feature enabled by default.

In an e-mail, Shawn Dainas, a Polycom spokesman, said the auto-answer feature had several safety elements built in that could be activated by a customer, including password protections, auto-mute and camera control lockup, adding that Polycom also offered a camera lens cover. He said the "security levels have been designed to make it easy for our customers to enable security that is appropriate to their business."

Of the Polycom videoconference systems that popped up in Mr. Moore's scan, none blocked control of the camera, asked for a password or muted sound.

"Many Polycom systems are sold, installed and maintained without any level of access security, with auto-answer enabled by default," Mr. Moore says. "It boils down to whether organizations are aware of the risk, and our research indicates that many, even well-heeled venture capital firms, were not aware and do not implement even the most basic of security measures."

Mr. Tuchen of Rapid7 said that as a short cut, businesses put their videoconference systems outside the firewall, allowing them to receive calls from other companies without having to do any complex network configuration. The safer way to receive calls from other companies, Mr. Tuchen said, is to install a "gatekeeper" that securely connects calls from outside the firewall. But, this process "is complex to configure properly," he said, and "is often skipped."

Ira M. Weinstein, a senior analyst at Wainhouse Research, a market research firm that specializes in media conferencing, disputed the notion that most companies keep their systems outside the firewall. "The companies that really have to worry about breaches - the Department of Defense, banks - put their systems behind the firewall," Mr. Weinstein said.

"That doesn't mean there aren't exceptions. If you talk to outside companies, you need to decide if you want to be accessible or totally secure. I could never leave my house and be secure. But I want to be accessible. It's a choice people make."

But in some cases, Mr. Moore discovered he could leap from one open system into its address book and dial into the conference rooms of other companies, even those companies that put their system behind the firewall.

That was the case with Goldman Sachs. The bank's boardroom did not show up in Mr. Moore's initial scan but an entry labeled "Goldman Sachs Board Room" popped up in the directory of a law firm that Goldman Sachs videoconferences with. Mr. Moore did not disclose the name of the law firm and said that because he was afraid of "crossing a line," he did not dial into Goldman Sachs.

Said Mr. Tuchen, "Any reasonably computer literate 6-year-old can try this at home."
_____________________________________

Remember these little excerpts from the initial Destiny coverage report here on Pinnacle?

2. Clipstream

The soon to be launched version of Clipstream is set to disrupt and transform the online video industry.

It is already being called an invention (patent announcement dated Sept 11, 2011) with enormous ramifications for the video industry. Rather than using one of the various media players to play an online video on your PC, any online video will now be played ON the Net, leaving the processing to servers on the Net, not your PC.

The videos and processing are done on the Net, not on or using your PC. Think of this as “cloud video computing” or a “cloud player” which will save billions of dollars and make ANY video viewable regardless of device or operating system….

Clipstream is an all in one solution! It formats ANY video so EVERY device and EVERY OS can view it on the website. This includes iPads and iPhones. NO downloading required. There is no chance of viruses, hijacks or updates.

Clipstream plays the video ON the Net, not FROM the Net. The video is played on the website, not using your PC.

Consumers don’t need a media player and websites don’t need a streaming server.

Based in this technology, Destiny will be rolling out ... products; … internet TV and a cloud offering.

A Clipstream Cloud offers:

1. Storage and protection of any digital content

6. Private viewing/sharing on the Net

In conclusion, all computing is shifting to the cloud and video playing is next. Clipstream offers a universal standard with security!

Re: Destiny Media Technologies

Right Technology...Right Place...Right Time...Enter Destiny!

http://allthingsd.com/20120123/digital-music-sales-grow-worldwide-but-bi...

Digital Music Sales Grow Worldwide, but Big Music Still Frets About Pirates

January 23, 2012 at 7:42 am PT

Give people a choice, and they might pay for digital music, after all.

Also, it helps if they can’t steal it.

That’s the takeaway from a new survey from the IFPI, the music industry’s global trade group. It says global digital music sales grew 8 percent last year; that’s the first time that growth rate has increased since 2004, when the IFPI started tracking the statistic.

A good chunk of that increase may have come from subscription music services like Spotify and Deezer. The IFPI says subscription services have 13 million paying users, up from eight million last year.* There are also smaller increases in sales at more conventional outlets like Apple and Amazon, which generate much more revenue for the industry overall.

And while digital music sales still make up a minority of the music industry’s revenue worldwide, they are increasingly important: They now account for 32 percent of sales, up from 29 percent last year. (In the U.S., digital just edged physical last year, for the first time.)

All of which sounds fairly straightforward. But the IFPI is a trade group; it wants to hammer at one of its key points, which is that piracy is a big problem for the industry, which has seen sales cut in half since the Napster era. It figures more than a quarter of all Web users “access unauthorized services on a monthly basis.”

So, if piracy is a problem, why are sales increasing? In part, the trade group argues, because of anti-piracy legislation and industry moves.

The report highlights France’s “three strikes” rule, which allows the government to fine pirates and take away their Internet access. It cites a study arguing that French iTunes sales have increased more than 20 percent because of the policy, and the suggestion is clear: This would be a good idea worldwide.

The IFPI, which has singled out Google for criticism in the past, once again complains that the search engine makes it too easy to find illegal stuff. It also clearly went to the printer before the weekend, because its report refers to SOPA/PIPA as works in progress that are “set to be debated further in early 2012.”

*That number sounds several million high to me, but perhaps my rough estimate is missing a couple of big players.

Re: Destiny Media Technologies

The dominos continue to fall into place...the 800 lb. gorilla speaks...let your mind ponder this prediction as it relates to Destiny:

http://www.forbes.com/sites/tomiogeron/2012/01/12/ces-live-youtubes-robe...

Online video will soon in a few years be 90% of online traffic
_________________________________

Re: Destiny Media Technologies

THE DOMINOS KEEP FALLING INTO PLACE FOR DESTINY!


http://finance.yahoo.com/news/Destiny-Media-Technologies-cnw-3186799613.html?x=0


Look at the names already involved with Destiny


Their patent portfolio was significantly undervalued by our investment group.  It is worth way north of $1B…one HUGE 800 lb. gorilla’s transcoding costs run more than that number alone!


We would suggest going back and looking at the below key takeaways in the initial report blog here:


___________________________________________________


 


…Destiny Media Technologies is on the cusp of totally disrupting the way audio and video are created, uploaded, secured, stored and played. 


Based in this technology, Destiny will be rolling out three products; internet radio, internet TV and a cloud offering.


A Clipstream Cloud offers:


1. Storage and protection of any digital content
2. Syndicated content to any website/ad campaign with metrics
3. Unique rollover advertising
4. Unlimited ad viewing, and an additional server not required with heavy traffic
5. Large email attachments
6. Private viewing/sharing on the Net


In conclusion, all computing is shifting to the cloud and video playing is next. Clipstream offers a universal standard with security!


____________________________________________________


 

Re: Destiny Media Technologies

From GURUSAN's wall:


http://www.pinnacledigest.com/user/gurusan


...DSNY is smack dab in the middle of 2 huge investing waves digital rights/control and video boom.

DSNY, and their PlayMPE technology enables any digital content owner to place a hidden watermark on their content, track it on the Net, and make sure ONLY the intended recipient can play it, The recording industry has adopted this technology and have made it their "authentication standard". Look for other digital content industries to adopt this. A wonderful recurring, high margin business. This is currently how DSNY generates their revenue.

How many times have you clicked "update required" or "plugin required?" Those days are over.

You have to understand there isnt a "standard" for video on the Net. Different players means large suppliers of video (ad agencies, YouTube, Netflix) have to accommodate for all types of devices.

The second component is a "player less" media player. Every time a media clip (ad, YouTube, Netflix etc) is posted on the Net, it has to be transcoded to meet EVERY type of operating system and device. Java is the most popular form, BUT the iPad and iPhone will not play a Java video. Java is a malware nightmare. Every time you play a video online with Java, your PC is exposed. In addition, it is buggy and prone to make browsers crash.

With DSNY's nonJava version of Clipstream, ANY device, ANY operating system can play any online media without launching a media player like (Quicktime, Microsoft or Java). It also means an ad agency or a Youtube wont have to transcode every video to make it playable across all devices. It is estimated that Google spends $1.6b to transcode videos on YouTube. The video is played ON the Net, not FROM the Net, a huge difference. Any updates are done ON the Net, not on your PC.

The money and storage savings are enormous. Java recently announced they would not be staying in the mobile space,....a HUGE opportunity for DSNY.

A ton of insider buying this year from the CEO and we are all waiting for the company to announce a demo of non Java Clipstream

Re: Destiny Media Technologies

Some more pondering on Destiny's prospects from the Primate site:

http://theponderingprimate.blogspot.com/

Friday, January 06, 2012

Digital Music Sales Top Physical Music Sales For First Time..A Wave To Watch

Labels: Destiny Media, digital rights

As digital content gets easier to produce and distribute, managing it will be a huge industry to watch.

From GizModo Digital tops physical music sales

According to Nielsen and Billboard, digital music sales accounted for 50.3% of total music sales, more than half the pie.

Now add the lawsuit that all major labels have against Groooveshark.

See the major investing wave coming? Digital control. Managing digital rights is a big wave to watch.

The competitive advantage will be a method of locking digital content which prevents play back on unauthorized machines and devices.

Re: Destiny Media Technologies

Some more manna from our guy einstock...we agree with his thinking on Destiny by the way:

http://messages.finance.yahoo.com/Stocks_%28A_to_Z%29/Stocks_D/threadvie...

Re: Guesstimates of Price Rise 6-Jan-12 05:06 pm If, and it's a big if, they demo a non Java version of Clipstream, this would eliminate over $1b in coding costs for Google(Youtube alone). Currently DSNY has a market cap of under $25m

Not to mention the hundreds of other companies that have to create several versions of online media now. Think of ad agencies that have to produce multiple versions of an ad, just so every device can see it.

There are several reasons why Clipstream nonJava would be the preferred method of online delivery.

Their core digital watermarking biz has huge margins and will be in demand for other forms of content. Their "locking" patent could be worth billions.

There is no buying right now because we are all waiting for the warrants to expire (end of Feb) and/or the launch of Clipstream G2 (Generation 2).

IF they launch the non Java version of Clipstream, you could be looking a wealth changing type of investment.

Re: Destiny Media Technologies

Our Man Einstock...all over Destiny again:

http://messages.finance.yahoo.com/Stocks_%28A_to_Z%29/Stocks_D/threadvie...

Great job of summarizing their video biz (Clipstream).

That should give DSNY a huge amount of exposure once they demo the nonJava version.

Meanwhile as the (SOPA) Stop Online Piracy Act builds momentum, digital content owners will be looking for a way to "control" their work across the Net. DSNY has demonstrated this ability for the record industry with Play MPE. Think video, software, video games..every digital content owner will soon want "control" of their copyright worked on the Net....DSNY makes it possible.

This patent is going to become VERY valuable in short order..

"Digital Locking "Digital Media Distribution Method and System" (Granted US 20020146122) This patent provides a method

of locking digital content which prevents play back on unauthorized machines and devices.

Claims include separating security from the content, so that content files can be shared securely over peer to peer networks. This is one of the earliest patents for securing peer to peer distributed content.

DSNY is poised for hockey stick like revenue growth in several ways.

Re: Destiny Media Technologies

Another Interesting Take on Destiny from the Pondering Primate:

http://theponderingprimate.blogspot.com/2011/12/stop-online-piracy-act.html

Sunday, December 25, 2011Stop Online Piracy Act
Labels: digital rights, sopa

SOPA

Managing digital rights is an investing wave to start watching. The ease of digital production and distribution (and duplication) has created a conundrum for digital content owners.

Where is the line between sharing and stealing?

Do you know what SOPA is?

The (SOPA)Stop Online Piracy Act in a nutshell

Here's how it affects you.

How it is affecting companies that register domains (GoDaddy)

Using digital watermarks and a spider that browses the Net for illegal digital reproductions. Here's a company that is has the patent, and the competitive advantage for this investing trend.

Digital Locking "Digital Media Distribution Method and System" (Granted US 20020146122) This patent provides a method of locking digital content which prevents play back on unauthorized machines and devices. Claims include separating security from the content, so that content files can be shared securely over peer to peer networks. This is one of the earliest patents for securing peer to peer distributed content.

Re: Destiny Media Technologies

Destiny...in the catbird's seat:


http://techcrunch.com/2011/12/21/guide-to-html5-14-predictions-2012/


Key takeaway in relation to Destiny:


HTML5 ads will become prevalent and overtake Flash ads


Website owners keen to monetize the increasingly large amount of traffic coming from iOS devices will demand HTML5 ads (rather than Flash ads). Startups will emerge to serve this market. These startups will solve the sand boxing, security, and authoring tools issues that this new market will face. Now that HTML5 is capable of doing everything that flash ads commonly do, it’s just a matter of time before they take over.


Destiny Media Technologies...Right Technology...Right Place...Right Time!

Re: Destiny Media Technologies

Great Report and initiation of coverage on Destiny by Hardman and Company


http://www.hardmanandco.com/Research/Destiny%20Dec11%20_Initiation.pdf


Key take-aways:


it is thought that US consumers alone may be downloading between $6 billion and $20 billion worth of digitally pirated music.


 


Given the urgency with which IPI has treated the problem, and the fact that the watermarking technology would facilitate a far more precise identification of culprits, Destiny may be in the right place at the right time to offer a solution worth potentially billions of dollars


to the recording industry


 


As such, the new version will shortly power a range of new products, as well as offering a major licensing opportunity in itself.


 


The market for online streaming is significant, established and likely to continue to grow, especially as more and more media companies and advertisers turn their attention to the internet.


 


The updated version, once embedded in a website, will be able to play audio and video content instantly on almost all devices, including mobile Apple products such as the iPhone and iPad, without the help of players installed on the participating computer, and without the


manufacturer’s permission. The benefits of this are considerable; advertisers or internet TV providers (for instance) could be confident that their content would be easily accessible to all visitors to the host websites, rather than only those who had downloaded and installed the most recent versions of relevant player software


 


the new technology Destiny has on offer may well be of sufficient quality either to capture significant market share in spite of its size and funding disadvantages, or to prompt a buy-up or licensing offer for Clipstream® by Adobe or similar.


 


Clipstream® is expected to be of particular interest to advertisers using video and banner ads, a sector with revenues estimated by the Internet Advertising


Bureau (IAB) to have been over $4.1 billion in the first half of 2010, growing to around $5 billion over the same period in 2011.


 


Clipstream®’s radically lower bandwidth usage and automatic caching may help ISPs to deliver better quality video whilst reducing stress to their own infrastructure.


 


Destiny’s IPTV software would allow CCTV camera owners to stream the images from their cameras to internet enabled devices, including


portable computers or phones.


 


 

Re: Destiny Media Technologies

Interesting take here on on Destiny's patents:


http://theponderingprimate.blogspot.com/2011/12/managing-digital-rightsan-investing.html


Friday, December 16, 2011


Managing Digital Rights..An Investing Trend To Watch

 


The ease of production and distribution (and duplication) has created a conundrum for digital content owners. I discuss this wave as one to watch in my book.

John Wiley and Sons are following through on charging those that steal their "For Dummies" content.

the major publisher picked up the pace by filing another mass-lawsuit, yet again targeting those sharing the “For Dummies” series online. The complaint lists 36 IP-addresses through which the defendants downloaded and shared titles

The person that downloads the content AND the site that enables it, are liable.

The record industry has already started to crack down on this. PlayMPE is already known as the global standard for secure media delivery. (Parent company Destiny Media Technologies)


The 2 patents Destiny has should offer the competitive advantage for this upcoming investing trend.

1.1. Digital Locking "Digital Media Distribution Method and System" (Granted US 20020146122) This patent provides a method of locking digital content which prevents play back on unauthorized machines and devices. Claims include separating security from the content, so that content files can be shared securely over peer to peer networks. This is one of the earliest patents for securing peer to peer distributed content.

2.2. Watermarking "Methods for Watermarking Media Data" (US 20080098022) (pending Japan, Europe, Canada, USA) Destiny has a developed a watermarking technology which can uniquely identify the individual who originally accessed a particular song. Our watermark is unique as it can be embedded and identified rapidly, it is inaudible, it survives on air broadcast, compression and conversion to other formats and is virtually impossible to remove. Patents are pending in the US, Canada, Europe, Japan and China. Our watermarking technology is used in the Play MPE® distribution system when songs are exported or when streaming a track. 16 Other watermarking technologies are slow and provide a trade off between a destruction of audio quality and the ease that they can be filtered out.

Re: Destiny Media Technologies

Read this article and ask yourself...just WHAT IS Destiny worth?


http://rooh.it/a6d5f