Pinnacle Activity Ticker
Destiny Media Technologies
DSY…a hidden jewel right in the heart of precious metal and resource land!
Yes that’s right, smack dab in the middle of Vancouver, Destiny Media Technologies is on the cusp of totally disrupting the way audio and video are created, uploaded, secured, stored and played.
Think about this for a minute…we are talking about the virtual elimination of a $1.6 Billion industry…yes $1.6 BILLION! Study this release closely:
http://finance.yahoo.com/news/Destiny-Media-Announces-New-prnews-1354133...
No wonder insider buying, with the CEO leading the way on the open market, has been very steady over the past several months. The company also has an employee stock purchase plan as well.
How many times do investors get to take a stake in not one, but TWO huge waves that can create real personal wealth? This is your chance with Destiny Media Technologies
DSNY and their 2 divisions, is on the threshold of being the key player in two huge investing waves (digital asset management and Internet video).
1. Digital Asset Management
The days of illegal file sharing/piracy are over!
DSNY’s MPE technology enables any digital content owner to place a hidden watermark (digital tag) inside ANY DIGITAL content (audio, video, pictures). Destiny has a web crawler that searches the Web for unauthorized reproduced copies with this tag. This makes the Destiny watermark even more valuable. It is one thing to know your digital content is being reproduced; but what is it worth to actually be able to track down who reproduced the illegal copies and where they are?
Destiny’s original watermarking technology is reproduced with EVERY illegal copy, and the owner is then notified of the culprit(s) who illegally reproduced it. Everything from the final end user, date and time of the transaction, operating system, IP address, and even the date and time of the illegal transaction are available to the original owner of the content using this technology.
Again, ask yourself, “What’s that worth in today’s market?”
If any illegal copy is found, the content owner can hold the recipient accountable. Regardless of how many copies are made or where on the Net they find them.
In a validation of this technology, the recording industry is using Destiny’s MPE digital watermarking as we write. Over 1,000 record labels, including the 4 largest (Universal, EMI, Sony and Warner) use DSNY’s MPE to securely move pre-release music to radio stations and various other recipients. It also allows the recording industry to track any illegal copies across the Net. It is then simple to either collect fees or just terminate distribution to the original recipient.
Let’s state that again, using DSNY’s MPE technology, the recording industry can now track ANY illegal copy on the Net. But most importantly, Destiny has the patent on this technology!
The recording profession’s global trade association (IFPI.org) has adopted Destiny’s MPE as the standard for their industry. This could be viewed in the same scope as the UPC barcode, which was adopted as the standard for the retail industry. This was and is a major milestone for Destiny. Their credibility is now firmly established and sets them up to pursue other industries like video and software.
We see their two pronged watermarking technology, being the ability to lock and track, becoming a standard with much more than just the music industry. Think the software and video space as well.
Just the recording industry alone provides a nice growing revenue stream with high margins.
Universal recently announced they would be rolling out the MPE service in 77 countries this quarter!
That means every time a song is sent to any radio station in any one of these countries, DSNY gets paid. Revenues could and really should rise exponentially!
Now let’s take a look at the “Big Picture”:
Hard to see Destiny not capitalizing here by selling “locks” for any digital content AND offering a service that would track pirated content through their server.
A plethora of digital products + recurring revenues from tracking + high margins = fantastic growth opportunity!!!!!!!!!!!!!!!
2. Clipstream
The soon to be launched version of Clipstream is set to disrupt and transform the online video industry.
It is already being called an invention (patent announcement dated Sept 11, 2011) with enormous ramifications for the video industry. Rather than using one of the various media players to play an online video on your PC, any online video will now be played ON the Net, leaving the processing to servers on the Net, not your PC. This also benefits our mobile phone efficiency, creating massive savings on bandwidth and extended battery usage (video is a bandwidth hog and battery drain for all mobile phone users!)
The videos and processing are done on the Net, not on or using your PC. Think of this as “cloud video computing” or a “cloud player” which will save billions of dollars and make ANY video viewable regardless of device or operating system.
Up until now, there hasn’t been a standard format for online video. This is evidenced when playing videos using different players like Flash, Quicktime or Windows Media. The lack of a standard forces publishers to make multiple versions of the same video. Multiple versions degrade the quality and require more online storage. Just transcoding videos’ (formatting for all devices and OS) is a $1.6B industry!
Also, the current media players (Quicktime, Flash and Window Media) are NOT SAFE. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of updating plugins, crashes, and malware from media players are over!
The soon to be released version of Clipstream is an innovative “instant play” solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
Clipstream is an all in one solution! It formats ANY video so EVERY device and EVERY OS can view it on the website. This includes iPads and iPhones. NO downloading required. There is no chance of viruses, hijacks or updates.
Clipstream plays the video ON the Net, not FROM the Net. The video is played on the website, not using your PC. Consumers don’t need a media player and websites don’t need a streaming server.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate!
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Based in this technology, Destiny will be rolling out three products; internet radio, internet TV and a cloud offering.
A Clipstream Cloud offers:
1. Storage and protection of any digital content
2. Syndicated content to any website/ad campaign with metrics
3. Unique rollover advertising
4. Unlimited ad viewing, and an additional server not required with heavy traffic
5. Large email attachments
6. Private viewing/sharing on the Net
In conclusion, all computing is shifting to the cloud and video playing is next. Clipstream offers a universal standard with security!
Destiny has succeeded in turning audio and video into simple text. Imagine the impact of this technology on the medical field with huge files, x-rays and MRI’s being quickly and efficiently viewed/sent across the virtual super-highway now using Destiny’s technology. The 8-track and reel-to-reel tapes, along with cassettes eventually became extinct. Now, CD’s are threatened with extinction because of Destiny’s watermark technology for digital content!
As stated previously, no wonder the CEO and other insiders have been consistently buying shares on the open market for months. Do you think they know what they have and are getting ready to ride two huge new waves to financial independence?
Stay tuned…


Community Talk
Re: Destiny Media Technologies
More Destiny!
http://shareholdersunite.com/mybb/forumdisplay.php?fid=13
Re: Destiny Media Technologies
http://seekingalpha.com/article/824111-destiny-media-technologies-provides-a-ground-floor-opportunity?source=yahoo
Destiny Media Technologies Provides A Ground Floor Opportunity
August 23, 2012 | 2 commentsby: Shareholders Unite | about: DSNY.OB
Destiny Media Technologies (DSNY.OB) is a technology company based in Vancouver, Canada. The shares are listed in the U.S. as well. It has one dominating product (Play MPE), which already generates positive cash flow. That product has just been upgraded and still has a lot of upside.
The company uses the cash flow it generates from its existing product to fund the development of a potential break-through product (Clipstream G2). A public prototype went live on August 22.
The company has no debt, it is profitable and generates positive cash flow. Intrigued? We were, when we got to know the company, so let us introduce it. At $40M market cap, we believe this is a truly low-risk, ground-floor opportunity.
What does it do?
It has a product, play MPE that, at present, generates 95% of its revenues. Play MPE is:
... a digital delivery service for moving broadcast audio, video, images, promotional information, and other digital content through the Internet. Its Play MPE is used by the recording industry for transferring pre-release broadcast music, radio shows, and music videos to trusted recipients, such as radio stations, media reviewers, VIPs, DJs, film and TV personnel, sports stadiums, and retailers. [Yahoo]
And they have a new, potential break-through product called Clipstream. The breakthrough is the fact that it enables streaming media without a player, streaming servers, conversion cost, and all the while increasing resource efficiency (necessary bandwidth use) up to tenfold.
Their website is excellent, it provides many research reports and presentations which explain how the products work and what the advantages are.
Some core metrics
Litigation settlement
The Q1 figures which showed a loss and negative cash flow, are marred by litigation cost. However, reading the Q2 10Q (page 22), most of these costs disappear as the biggest case has been settled. There will also be a pay-out of over $1M. With some understatement, the company concludes that:
Consequently, the Company expects that litigation related costs will dramatically reduce going forward. [Q2 2012 10Q]
The case was against Shooting Star of Australia:
In April 2011, Shooting Star entered into an exclusive agreement by which it agreed to market, promote and sell a rival media distribution service in Australia, thereby allegedly breaching its agreement with Destiny. This led to the litigation, with Destiny terminating its agreement with Shooting Star, and seeking damages as a result. A trial was pending on 5 March 2012 in Melbourne.
The litigation has now been resolved to the satisfaction of all parties concerned, without the need for a court determination. Shooting Star has agreed to pay Destiny $825,000 in damages over six years at a rate of 10.25% compounded interest secured against assets of the defendants and a mortgage on real estate in Sydney. Shooting Star has also agreed that it will not approach any of Destiny's named existing clients with the rival media distribution system.
Or from the May 2012 10Q filing:
Our litigation costs primarily consist of fees associated with an Australian claim against a former marketing representative and a wrongful dismissal claim from a former employee. Both of these legal claims were successfully resolved during the third quarter and we expect our legal costs will dramatically decrease moving into our fourth quarter.
The negative cash flow from operations was "primarily due to an increase in operating costs, timely payment on accounts payable and an increase in accounts receivable." They are increasing developmental efforts of their new product, Clipstream. This isn't something to worry a great deal (in fact, quite the contrary). Here is Hardman:
We expect an all-time record sales revenue in Q3, of approximately $1.2m, and a return to profit as G & A spending more than halves, while R & D expenditure should also be lower. The quarter will include the benefits of the favourable settlement of the legal action in Australia.
Play MPE
This is their core product generating over 95% of revenues (see here for a good description of how it works). It's a de-facto monopoly, according to Mossberg. It provides broadcast quality delivery (which is much better than MP3) with inbuilt proprietary security in the form of lockdown (limiting the copy of the media file to a single computer) or a proprietary watermark.
The delivery process is highly automated which makes it high margin and subject to economies of scale, ongoing growth is likely to lead to disproportional bottom line gains.
They already have an impressive customer list with EMI, Warner, Sony Music, all their labels and some 1000 independent music labels having signed up. This isn't a surprise, as this digital distribution has several important advantages:
Now, if you consider the client list, you might wonder whether this product has room for expansion. They already seem to have the "who is who" of the music industry on-board. However, there is still much room for geographical expansion. For instance, in an interview with ThomsonReuters media, the CEO said that they were just rolling out in Japan and Germany, and embarked on a trial run in the Philippines.
There is still a good part of the world for Destiny Media to explore. The company is strong in the U.S., Northern Europe, and Australia, but there is sufficient room for growth elsewhere.
They can also open up new users, besides radio stations. For every radio stations, there are 10 journalists, and for every journalist there are 10 DJ's, for instance, at least to CEO in that same Thompson interview. Here is CEO Steve Vestergaard on the Q3 CC:
Projections, but in the case of Play MPE, what's held that growth is waiting for the new software. The new software, for example, comes out in 27 languages. There's 27 versions of the website to reach all the different territories. There are a large number of things that labels wanted us to do before they were willing to expand. Besides geography, we're looking to expand into other recipient types.
For example, journalists; for every one radio station there's 10 journalists and we had to upgrade the software to be more appropriate for journalists. The existing software was pretty radio-centric. But we're expecting that going forward that we're no longer held back. As I indicated, we are moving into new territories.
The patented watermarking itself is worth noting, Here is CEO Vestergaard on the Q3 CC:
I think investors may not fully appreciate the value of the watermarking. What watermarking is imbedding secret information into music. In our case we typically imbed the identity of the person that downloaded the song. So if they turn around and upload that song to like a Torrent site or a pirate site, every copy of that song is going to-and I say song; it could be a song or a video, but every copy of that content is going to contain their identifying mark so we can trace back and the content owner can hold them legally responsible.
Now a lot of people have tried to do watermarking, but they typically do it by adding frequencies into the music and that perturbs the audio quality. A lot of people's ears can actually hear that distortion, whereas ours is completely inaudible. It's instant to imbed, instant to-or near instant to detect. It's literally almost impossible to get rid of, whereas everybody else you can filter this stuff out because it's digital. And our stuff survives non-digital technologies, like for example, an on-air broadcast.
However, as nice as this product is, it's not the reason many will buy shares in this company, at least not at the present price. The company has another, bigger trick up its sleeve, a product that addresses a much bigger market.
Clipstream G2
This is a product that enables the provision of streaming media (music, video) that is completely independent of format, device, platform, browser, operating system, etc.. In the process it generates substantial savings in resources for providers (bandwidth, streaming servers). For users, they don't even need a media player anymore, or worry about browser plug-ins or incompatibilities.
Streaming video is the fastest growing category on the web:
(Click to enlarge)
At present, streaming media providers have to install streaming servers. What's more, they have to install different servers for different video formats (addressing different platforms like mobile, PC, etc.).
(Click to enlarge)
By using Clipstream, media companies do not need even a single streaming server anymore, they can use their regular web servers. Here is Scott Shaffer:
Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology is working well across a wide number of computers and smartphones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
What's more, your local ISP (Internet Service Provider) recognizes it as web content and as a result, it's automatically cached on their servers. This makes the stream more secure for end-users, but has the important advantage of saving more than 90% bandwidth, as the cached ISP files can be reused.
(Click to enlarge)
So Clipstream obviates the need for converting media file formats (a $1.6B cost), obviates the need for multiple separate streaming servers, and saves more than 90% of bandwidth. By doing the latter (and, needless to say, if successful), the company stands to take a considerable chunk out of the $3B a year content distribution network business.
So the advantages for the streaming content provider are:
For the end user there are also advantages:
We think that Clipstream G2 provides such a compelling cost advantage for streaming video content providers that this product will be quite a hit.
Future products
While they are concentrating on the new versions of Play MPE and Clipstream, there are a few very interesting future products on the horizon that are based on some of the same technological functions:
(Click to enlarge)
Risks?
We are hard pressed to think of any. The biggest "risk" would simply be that Clipstream G2 would fail to take-off completely. We find this difficult to see, since the cost advantages to content providers are very compelling. But it's a new product, from a small (albeit established) player, so we have to wait and see.
At present, there is no competition with anywhere near the same functionality, but such competition could emerge.
Even in the case that Clipstream would be a complete failure, the company has Play MPE, which is effectively a monopoly. Play MPE is now expanding geographically and entering new customer basis.
On present metrics (which involves almost exclusive revenues from the old version of Play MPE), the company is somewhat expensive, but much of the cost for Play MPE are fixed. Even a small increase in revenues goes disproportionately to the bottom line.
So we think the risks are limited, while the upside could be very large.
Conclusion
With no debt, positive cash-flow, a new expansion phase of Play MPE entering new markets and customer types, the company would be interesting on the basis of that alone (albeit rather fully valued, at present). However, the new Clipstream G2 version provides a much bigger market opportunity.
The stars seem ideally aligned for that. The public prototype version went live on August 22, the cost advantages are compelling and the streaming video market urgently needs a standard. There isn't anything like Clipstream G2 out there.
With a $40M market cap, we think this is a truly ground-floor opportunity at low risk, as the company is debt free and generates a profit and cash flow from Play MPE.
Re: Destiny Media Technologies
http://finance.yahoo.com/news/destiny-media-announces-public-prototype-040500671.html
http://finance.yahoo.com/news/robert-cringely-covers-destiny-medias-040500316.html
http://www.cringely.com/2012/08/22/javascript-video-17-years-in-the-making/
JavaScript video technology only 17 years in the making
ShareThis
It’s just an image, silly, don’t click here.
This is the second in a series of columns about interesting new technologies, in this case JavaScript video.
Three quarters of the bits being schlepped over the internet today are video bits, so video standards are more important than ever. To accommodate this huge load of video data we’ve developed compression technologies, special protocols like the Real Time Streaming Protocol (RTSP), we’ve pushed data to the edge of the network with Content Distribution Networks (originally Akamai but now many others). All these Internet video technologies are in transition, too, with H.264 and HTML5 video in the ascendence while stalwarts like RealVideo and even Flash Video appear to be in decline. The latter is most significant because Adobe’s Flash has been — thanks to YouTube — the most ubiquitous video standard. Flash video was everywhere. But with Flash apparently leaving the ever-growing mobile space, will we ever see another truly ubiquitous web video standard? We already have and it is called ClipStream G2 JavaScript video.
JavaScript is everywhere on the World Wide Web. If you have a browser you have JavaScript. Have an iPhone without Flash? You still have JavaScript. Have a smartphone without Java? You still have JavaScript. Even HTML5, the supposed future of Internet video, isn’t available yet on all platforms, but JavaScript is.
The Web couldn’t function without JavaScript. So if you really need to deploy something everywhere on the web, doing it in JavaScript is a great idea. But JavaScript video is difficult since the scripting language was never developed with video in mind. But as processors get faster and devices have more memory, the idea of doing video in JavaScript became more feasible even though it feels to me a bit like drawing the screen in crayon.
This new patented technology, only 17 years in the making, was just released in beta this morning. Here’s a sample video featuring someone you may know. It’s glitchy, but think of what an achievement this is. And think how much better it will play a month or a year from now.
ClipStream G2 comes from a Canadian company, Destiny Media Technologies, which has been around since 1991. They literally invented streaming audio, and launched internet radio before Windows Media, Quicktime or Real Networks even existed. They eventually moved into Internet video only to be killed when Flash came out for a lot less money and then YouTube for free. More recently they’ve built a business for professional musicians, securely delivering pre-release music for all the record companies to radio stations.
Now, with Flash abandoning mobile, Destiny sees an opportunity in video again.
“JavaScript powered video doesn’t sound like a big deal,” explained Destiny co-founder Steve Vestergaard, “except Javascript performs like a slug. We went from C and assembly in 1995 to Java in 1999 (maybe 100 times slower) to Javascript now (maybe another ten times slower). We have less horsepower in 2012 than we had in 1995, but we play everywhere. Some of the big guys, including chip manufacturers, see an opportunity to improve our performance and keep the cross platform aspect. Our seven patents are about how to do streaming video when there is no horsepower at all!”
Here’s what makes JavaScript video significant. It not only works on all recent browsers, it requires no streaming servers. Stick the Destiny folder on your web server, embed their code in your web page and that’s it.
Not only is there no special server, there’s also no player since the video is rendered by the browser. There is nothing to download or maintain.
There is no transcoding required and Content Distribution Networks like Akamai or LimeLight aren’t needed, either.
JavaScript video is also more bandwidth efficient since it looks like regular old web content and can be buffered for reuse in proxy servers. The company estimates that streams are reused at least 10 times saving 90 percent on bandwidth and infrastructure not to mention $4.3 billion in annual transcoding and CDN costs if widely deployed.
It’s not perfect, but then beta code never is. I think this is a major step, though, toward Internet simplification.
Re: Destiny Media Technologies
Seeking Alpha on Destiny!
http://seekingalpha.com/instablog/897318-vangorilla/982691-could-destiny-media-s-clipstream-g2-disrupt-the-online-media-industry-dsny
Re: Destiny Media Technologies
http://dsny.com/node/1303
Re: Destiny Media Technologies
http://dsny.com/node/1305
Re: Destiny Media Technologies
http://ragingbull.quote.com/mboard/boards.cgi?board=DSNY&read=47937
http://dsny.com/v7/pdfs/TheHowToFindBigStocksNewsletterJulyIssue.pdf
Re: Destiny Media Technologies
http://ragingbull.quote.com/mboard/board...
http://dsny.com/v7/pdfs/TheHowToFindBigS...
Re: Destiny Media Technologies
Additional Coverage For Destiny:
http://dsny.com/node/1295
http://www.4-traders.com/DESTINY-MEDIA-TECHNOLOGIE-408729/news/Destiny-Media-Technologies-Inc-How-To-Find-Big-Stocks-newsletter-calls-Destiny-their-Video-Play-14405618/
http://microcapclub.com/2012/06/microcapclub-radio-program-episode-8/
Re: Destiny Media Technologies
Let the chips fall...ARE YOU IN THE GAME?
http://www.stockhouse.com/News/USRelease...
http://www.sacbee.com/2012/06/24/4586170/destiny-media-files-for-seven.html
Re: Destiny Media Technologies
Destiny CEO Interview:
http://www.youtube.com/watch?v=ww3R9bxQ4hU&feature=plcp
Re: Destiny Media Technologies
This position is getting ready to change substantially by year-end...to the upside!
http://dsny.com/node/1283
Not only will all of Canada hear about the "Little Engine That Could"...but it will reverberate all the way from MURFressboro, TN (where several in our group live) to little ole New York City!
The Phoenix has arisen from the ashes after their olive branch was refused, and what a glorious ride its going to be!!!
Paraphrasing from THE GREATEST to ever walk this earth, "They who have an ear, let them hear!"
Re: Destiny Media Technologies
and so it begins...
http://www.marketwatch.com/story/destiny-media-announces-launch-of-play-mpe-v5-2012-06-04-1183390
press release
June 4, 2012, 1:39 a.m. EDT
Destiny Media Announces Launch of Play MPE V5
VANCOUVER, June 4, 2012 /PRNewswire via COMTEX/ -- New Suite of Player Software Targeted to Expand Global Usage
Destiny Media Technologies /quotes/zigman/619387 CA:DSY 0.00% (otcqx:DSNY), the global standard for the secure distribution of pre-release music to radio, is pleased to announce the successful soft launch of Play MPE® version 5. The new website ( http://www.plaympe.com ) and Mac, PC and 'Direct to Web' versions of the player software were made available beginning on May 15th. iPhone, iPad, Android, Android Tablet and Blackberry versions are under development.
A team of developers began development on this major initiative in 2010, with a goal to expand usage. Demand for the new player suite was driven by a need to better accommodate new geographies and new recipient types, such as press. Following this launch, the company will be rolling the service out into new territories including major markets such as Germany, Japan and Indonesia.
Mark Moroney, VP Production Universal Music Group International speaks to their plans for further global roll out. "We've always liked the powerful feature set of Play MPE® that enables us to deliver promotional music globally in a timely and secure manner. However, with the proliferation of commercial music streaming services, the end user interface of Play MPE® had become dated. We worked closely with Play MPE® to completely re-design both the interface and feature set, based on feedback from our recipients (mainly radio stations and journalists). We're extremely pleased with the new player and think it will enable us to further reduce our physical promotional CD distribution."
Play MPE® Player 5 was designed with the cloud concept in mind to reflect the way our users are accessing the system. Whether at their main PC, on the road, at their home office, or using one of the Play MPE mobile apps, their experience will be consistent. Account-wide features like flags, notes, streaming playlist, and usage history have been introduced. Some of the other new features are: improved player controls, one-click playback from alert emails and one-step downloading, improved and expanded account settings, and the ability to choose themed skins.
The player software and Play MPE® 'Direct to Web' player-less access are available in twenty seven languages and the new user interface brings the music, videos and album art to the front page, giving users a quick, simple experience to listen. Patented locking and watermarking technologies continue to protect the content from piracy. With Player 5, Play MPE® continues to offer the best file format choice in the industry. Users can download WAV, MP3, WMA, AAC, Ogg, or MP2 in the bitrates of their choice and they can also conveniently burn a CD and print a matching CD inlay.
About Destiny Media Technologies, Inc. Universal, EMI, Warner, Sony and one thousand other labels use Destiny's secure distribution service to deliver most of their pre-release music to radio, online retail, DJ's, sports stadiums, journalists and VIP. Destiny's instant play streaming includes internet radio, internet TV, online surveys and new cloud and mobile offerings. Patents include watermarking, peer to peer locking and pending cross platform playerless streaming video.
SOURCE Destiny Media Technologies, Inc.
Re: Destiny Media Technologies
Destiny's new investor presentation:
http://dsny.com/v7/pdfs/destiny_pres_May_2012_r.pdf
from here
http://www.dsny.com/node/1278
Next week San Francisco (you just know somebody will slip in from Silicon Valley) for the presentation!
Two weeks...Toronto
Pay particular attention to slide 7 (multi-$Billion opportunity)
and slides 10-14 about the existing solutions that Destiny's patents/technology threaten!
Remember, it only takes ONE right eyeball to comprehend what is about to take place...and odds are that eyeball just might wander into the presentation in San Fran
Paraphrasing the words of the Greatest who ever walked this earth:
"They who hath an ear, let them hear"
The silence is deafening, but we think NOT much longer!
GLTA
Re: Destiny Media Technologies
Free Initial Coverage of Destiny issue off the "How To Find Big Stocks" Newsletter site:
http://howtofindbigstocks.com/newsletter.html
A great read and its totally free
Re: Destiny Media Technologies
MicroCapClub Still Likes Destiny:
http://microcapclub.com/2012/04/destiny-media-technologies-two-bites-at-...
Destiny Media Technologies: Two Bites At The ApplePosted April 27, 2012 By Ian Cassel in Blog With | No Comments
At MicroCapClub we’ve been discussing Destiny Media Technologies (DSNY) for several months. With Destiny Media Technologies investors have two bites at the apple to potentially make money in the stock courtesy of the company’s two business units which are primed for profitable growth.
Discovering Microcap companies which are 1) profitable and 2) have multiple revenue streams is not often easy. Destiny Media Technologies, founded in 1991 by current Chairman & CEO Steve Vestergaard, is one of those examples. Several of their business segments address market opportunities in excess of $10 bln annually. Two of these segments (Play MPE and Clipstream) are at possible growth inflection points, positioning Destiny Media stock for material upside from current levels, with some measure of downside value provided by its stable and profitable core business. Clipstream, in particular, positions the company as a major technology industry disruptor, and a transformative business success story in 2012.
Play MPE
Destiny’s current core business is a product line called Play MPE®, a patented technology that enables the secure distribution of digital content (i.e., audio, video) over the internet. It is a service the recording industry uses to distribute pre-release content to radio, press, industry executives, etc. Universal, Sony, and EMI, are all taking steps away from distributing CD’s for this purpose, and are already utilizing this new technology. This segment has formed the basis for Destiny’s core business. As subscriber growth continues, revenues should also increase commensurately. Historically, Destiny has mainly focused on distributing Play MPE in the United States and parts of Europe. Play MPE is at a possible inflection point, as the company is imminently launching it globally in 26 different languages. In addition, the product is also being rolled out to journalists, a market that could be as much as 10x larger, according to a recent analyst report.
Clipstream
Destiny’s true blue sky, disruptive market opportunity is Clipstream, which it’s about to release its 2nd generation version. This new version enables the playerless streaming of audio and video on the internet without the need for a supporting player (i.e., Windows Media Player, Flash, Quicktime). This eliminates the need for multiple file formats and device compatibility issues, as the content is played directly on the web, and not on a user’s device. Content distributors can therefore bypass the expensive and time consuming process of uploading and encoding their content across multiple formats. The economic benefit to content distributors is immediate and substantial. Consumers benefit from content always working, agnostic to the device they may own.
The Clipstream first generation format was limited for use on Java based devices only. However, with the new version Clipstream has the potential to be available on a majority of computing and mobile devices. Clipstream offers a more efficient use of band width, does not require updates at the consumer device level, and offers an increased level of security and content protection to the media distributor. The potential significance of this product cannot be overstated. Clipstream, when embedded in a website, will be able to play audio and video content without any secondary technology. Even the most popular Apple (AAPL) products have an issue with this broad technological problem. Apple users are often frustrated by the inability to view content requiring Adobe’s (ADBE) Flash player on their iDevice. However, Clipstream, if adopted more broadly, would render that issue obsolete. Clipstream also reduces the burden on telecommunications infrastructure, as less overall bandwidth is required to deliver the same content .The consumer also experiences a faster playback experience, and device battery life is greatly improved by eliminating the need for decoding content on the device.
Clipstream should be launched in the current quarter with a soft launch to advertisers expected first before a full roll out in the coming months. This measured approach to rolling out the technology seems prudent. The online advertising market is worth over $10 bln and mobile video is expected to grow to over $1 bln during the next few years. Cilpstream offers significant cost and resource savings to this industry. In additional, investors should be able to view live trials for the first time in the next few weeks.
Destiny Media‘s market capitalization is $36 million, based on 52 million shares outstanding at a current share price of $0.70. Fiscal year annual earnings have been $0.01, $0.03 and $0.01 in 2009, 2010, and 2011 respectively. The company has reported profitability in 10 of its past 12 quarters and even has an authorized share repurchase program. Its price per share over the past 2 years has been mostly stagnant, as the company has lacked any hard catalysts. YTD the company has already risen 57% in anticipation of the new growth opportunities listed above. Recently released 2Q results, which is DSNY’s seasonally slow quarter, will likely mark the final release before investors start to see a new wave of significant growth, and more meaningful and proactive communication from the company. The company recently settled a few lawsuits and as a result will likely see lower legal fees flowing through its income statement. 3Q may show new signs of growth in Play MPE having been launched in wider geographies beyond their core markets, and 4Q may offer the first signs of additional, and potentially significant revenues from the successful commercialization of the next generation of Clipstream.
Destiny offers investors explosive upside growth driven by a potentially disruptive technology, with some amount of downside protection through the continued stability and growth of their core Play MPE business. Investors who screen for growth at a reasonable price, with an upside near-term catalyst may want to take a closer look at this interesting opportunity.
Disclosure: Article was written in collaboration with Neil Cataldi, Ian Cassel holds no position, Neil Cataldi is LONG DSNY
Re: Destiny Media Technologies
Additional Destiny coverage from Hardman and Company:
http://www.hardmanandco.com/Research/Destiny_April2012.pdf
Re: Destiny Media Technologies
This Week Could Be Last Attactive Accumulation Opportunity!
500K warrants expire 4/9/12 @ 70 cents
The silence is deafening
GLTA
Re: Destiny Media Technologies
NEW Independent Research Report by Scott Schaffer on Destiny:
http://dsny.com/node/1267
Re: Destiny Media Technologies
Independent Research Page:
http://dsny.com/independent%20research
Re: Destiny Media Technologies
Not bad...north of $900,000 going to the bottom line over the next 6 years!
http://biz.yahoo.com/e/120306/dsny.ob8-k.html
Form 8-K for DESTINY MEDIA TECHNOLOGIES INC
6-Mar-2012
Entry into a Material Definitive Agreement, Financial Statements a
Item 1.01 Entry into a Material Definitive Agreement.
Destiny Media Technologies Inc.'s wholly owned subsidiary, Destiny Software Productions Inc. ("Destiny"), entered into a settlement deed dated March 5, 2012 (the "Settlement Deed") with The Shooting Star Picture Company Pty Ltd ("Shooting Star"), Peter Christopher Skillman ("Skillman"), D-Star Music Delivery Pty Ltd ("D-Star Music") (collectively the "Respondents") and Janelle Barbara Mason (the "Guarantor") whereby the parties have agreed to settle all litigation between them. The parties had been engaged in an Australian lawsuit (Federal Court of Australia proceeding number VID588 of 2011) in which Destiny was appellant (plaintiff) and the Respondents were the defendants.
Under the terms of the Settlement Deed, Destiny and Respondents agreed to dismiss and/or discontinue all outstanding litigation and claims against each other. In consideration of the settlement, the Respondents agreed to pay Destiny $825,000 (Australian funds) over six years, which amount will bear at a rate of 10.25% per annum, compounded monthly, and be secured against the assets of the Respondents and the Guarantor. The Respondents also agreed to not approach any of Destiny's existing clients with the rival media distribution system.
Item 9.01 Financial Statements and Exhibits.
(d) Exhibits
Exhibit Description of Exhibit
Number
10.1 Settlement Deed dated March 5, 2012 among Destiny Media
Technologies Inc., The Shooting Star Picture Company Pty Ltd, Peter
Christopher Skillman, D-Star Music Delivery Pty Ltd. And Janelle
Barbara Mason.
Re: Destiny Media Technologies
Fantastic write-ups and coverage on Destiny in February and March's newsletters here:
http://howtofindbigstocks.com/newsletter.html
Re: Destiny Media Technologies
The opening salvo of what could promise to be a veritable plethora of news:
Destiny Media Announces Successful Testing of
Cross Platform Streaming Video Prototype
New Video Format will Stream from a Web Server to
Computers and Smart Phones Without Transcoding
Vancouver, BC – February 27th, 2011 – Destiny Media Technologies (TSXV: DSY) (OTCQX: DSNY) is pleased to provide an update on development of its second generation playerless streaming video solution, which will eliminate the need for publishers to maintain separate streaming hardware and various video formats to reach their audience.
Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology is working well across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant. Video playback is at twenty-four frames per second and at similar quality to competing offerings. The company is currently building out the prototype solution into a mass-market product. A soft launch of the commercial product for sale to select early customers is expected by April.
Unlike Destiny's cross platform file format, which streams natively to a wide range of devices directly from the web server, other solutions require video files to be transcoded into a variety of formats and require different streaming servers to host each version of the video. When a visitor reaches the site, the web server must detect the type of smart phone or operating system, then direct them to the corresponding streaming server and the corresponding file. These streaming servers are often outsourced off site to third party providers at great cost. Each of those servers needs to be maintained, licenses have to be purchased and patent fees have to be paid. Although the process is seamless to the site visitor, behind the scenes, the digital alchemy is expected to cost the industry up to $1.6 billion annually by 2014 according to a 2007 report by Frost and Sullivan.
Popular video players such as Windows Media Player, Quicktime and Flash are implemented in different versions for each operating system and in the case of mobile, can require that they are explicitly supported ahead of time by the device. In a heartfelt letter posted to Apple's website in April 2010 (http://www.apple.com/hotnews/thoughts-on-flash/), Steve Jobs, the founder of Apple, explained why he will not allow the most popular video format, Flash, on iPhones and iPads. In November 2011, Adobe announced that Flash was completely abandoning mobile http://www.wired.com/gadgetlab/2011/11/adobe-kills-mobile-flash/
The industry attempted to standardize on a common format as part of the new HTML 5 browser standard, but their negotiations were unsuccessful and the standardization never came. The most likely candidate for a video standard, H.264 is subject to patent disputes. On February 22, 2012, Microsoft Deputy General Counsel accused Google of trying to kill video on the web by holding back proprietary patents.
http://blogs.technet.com/b/microsoft_on_the_issues/archive/2012/02/22/go...
The industry is in a complete state of flux, as content owners search for a cross platform standard that is safe and secure and protects their intellectual property, while reaching the widest possible audience. On February 23, the Register noted that the standards body is exploring DRM solutions that a Google employee called unethical. http://www.theregister.co.uk/2012/02/23/microsoft_google_netflix_html5_d... The reason that the industry is pursuing such complicated, invasive solutions is that currently, streaming is treated as a non standard appendage to the elegant, standards based HTML web format and because it is on the outside of the content owner's web server, it is difficult to control and protect. DRM is much less intrusive and more effective when the video file is located on the publisher's own web server in a single format.
Demos are still not publicly available, but can be arranged privately on site at Destiny's offices by request.
About Destiny Media Technologies, Inc.
Universal, EMI, Warner, Sony and one thousand other labels use Destiny's secure distribution service to deliver most of their pre-release music to radio, online retail, DJ's, sports stadiums, journalists and VIP. Destiny's instant play streaming includes internet radio, internet TV, online surveys and new cloud and mobile offerings. Patents include watermarking, peer to peer locking and pending cross platform playerless streaming video.
Media Contact:
Steve Vestergaard
CEO Destiny Media Technologies, Inc.
604 609 7736 x222
steve@dsny.com
Re: Destiny Media Technologies
Is this the week where our little undiscovered jewel of a company becomes discovered? Here's a good sign:
http://secfilings.com/searchresultswide.aspx?link=1&filingid=8437401
Our group believes that any investors in this company are getting ready to fulfil their Destiny! ;>)
Re: Destiny Media Technologies
The Hits just keep on coming and the dominos continue to fall for our little hidden jewell:
All the talk about standardizing on H.264 for HTML 5, but it never happened. One reason is all of the patent issues.
This page has a chart showing which video formats are supported by which browsers.
http://en.wikipedia.org/wiki/HTML5_video
I think anyone would say it's a bit of a mess, with a complete lack of standards, which creates a great opportunity for Destiny's cross platform solution.
Remember our report: ONE STANDARD!
Now this little nugget comes along:
http://blogs.technet.com/b/microsoft_on_the_issues/archive/2012/02/22/go...
Rember the names Google and Motorola for future reference...just a hunch that they could be a couple of MANY who seeks out Destiny!
Might want to just throw in Apple while we're at it.
Re: Destiny Media Technologies
The train is getting ready to leave the station...Enter Destiny!
Digital rights, an investing wave we are following closely, is about to get more help from the U.S. Govt.
We identified a company with the competitive advantage in this huge wave.
From Reuters : Justice Dept boosts agents to tackle copyright infringement and counterfeiting
The Obama administration on Monday proposed hiring more prosecutors to pursue intellectual property crimes in the new budget as the entertainment industry pressures the Justice Department to crack down on copyright infringement and counterfeiting.
Deputy Attorney General James Cole told reporters. "We think this is an area that really needs some focus and some efforts and increases in the future."
We see this being a much bigger issue than theft of movies and music....
Now imagine if you had the technology (and patents) that could "track back source of any pirated content" AND "lock content so it will only play on the authorized device"
This company is so trusted, nearly EVERY record label has implemented their patented technology. This same technology can be used for EVERY type of digital content and is still hidden from Wall St.
http://theponderingprimate.blogspot.com/2012/02/justice-department-to-beef-up-ip.html
Re: Destiny Media Technologies
http://phandroid.com/2012/02/07/adobe-chrome-for-android-will-not-get-flash-support/
What is that rumbling we hear in the distance? The train is in the station getting warmed up and after Febuary 28th the shackles are unleashed...paraphrasing from the greatest "they who have an ear, let them hear"!
Re: Destiny Media Technologies
Destiny WILL become the largest cloud transcoding service…get ready to move over Zencoder!
http://blog.zencoder.com/2011/12/02/how-zencoder-became-the-largest-cloud-transcoding-service-on-the-market/
Key takeaways/companies for our group from this blog that we thank the yahoo message board for:
How Zencoder became the largest cloud transcoding service on the market
Last month, Zencoder encoded over 2 million videos. We’re pretty sure this makes us the largest cloud transcoding service on the market. Some interesting facts:
The most important thing you can do
When we started Zencoder, we had a huge advantage: we’d been in the cloud transcoding space before. In 2008-2009, we built Flix Cloud, an early cloud encoding service, as a partner product with On2 Technologies. Through that process, we were able to talk to dozens of real-world customers.
.
On2 Technologies
Google acquired On2 Technologies and its video products and technology in February 2010.
The On2 products Flix Pro, Flix Standard, Flix Exporter, Flix PowerPlayers, Flix Live, Flix DirectShow SDK, Flix Publisher and Flix Engine are no longer for sale.
One would have to wonder if Google knew about On2, do you think they know about Destiny? ...just a little pondering here
Re: Destiny Media Technologies
Another article of interest, and if our group understands correctly, Destiny's technology eliminates these concerns with cloud computing/playing on the Net.
Clipstream is applicable for any device that plays or records video either on, OR thru the Net.
_____________________________________
Publication Date:
01/22/2012
Source:
New York Times Online
Cameras May Open Up the Board Room to Hackers
Publication Date
01/22/2012
Source:
New York Times Online
Cameras May Open Up the Board Room to Hackers
SAN FRANCISCO - One afternoon this month, a hacker took a tour of a dozen conference rooms around the globe via equipment that most every company has in those rooms; videoconferencing equipment.
With the move of a mouse, he steered a camera around each room, occasionally zooming in with such precision that he could discern grooves in the wood and paint flecks on the wall. In one room, he zoomed out through a window, across a parking lot and into shrubbery some 50 yards away where a small animal could be seen burrowing underneath a bush. With such equipment, the hacker could have easily eavesdropped on privileged attorney-client conversations or read trade secrets on a report lying on the conference room table.
In this case, the hacker was HD Moore, a chief security officer at Rapid7, a Boston based company that looks for security holes in computer systems that are used in devices like toaster ovens and Mars landing equipment. His latest find: videoconferencing equipment is often left vulnerable to hackers.
Businesses collectively spend billions of dollars each year beefing up security on their computer systems and employee laptops. They agonize over the confidential information that employees send to their Gmail and Dropbox accounts and store on their iPads and smartphones. But rarely do they give much thought to the ease with which anyone can penetrate a videoconference room where their most guarded trade secrets are openly discussed.
Mr. Moore has found it easy to get into several top venture capital and law firms, pharmaceutical and oil companies and courtrooms across the country. He even found a path into the Goldman Sachs boardroom. "The entry bar has fallen to the floor," said Mike Tuchen, chief executive of Rapid7. "These are literally some of the world's most important boardrooms - this is where their most critical meetings take place - and there could be silent attendees in all of them."
Ten years ago, videoconferencing systems were complicated and erratic, and ran on expensive, closed high-speed phone lines. Over the last decade, videoconferencing - like everything else - migrated to the Internet. Now, most businesses use Internet protocol videoconferencing - a souped-up version of Skype - to connect with colleagues and customers. Most of these new systems were designed with visual and audio clarity - not security - in mind.
Rapid7 discovered that hundreds of thousands of businesses were investing in top-quality videoconferencing units, but were setting them up on the cheap. At last count, companies spent an estimated $693 million on group videoconferencing from July to September of last year, according to Wainhouse Research.
The most popular units, sold by Polycom and Cisco, can cost as much as $25,000 and feature encryption, high-definition video capture, and audio that can pick up the sound of a door opening 300 feet away. But administrators are setting them up outside the firewall and are configuring them with a false sense of security that hackers can use against them.
Whether real hackers are exploiting this vulnerability is unknown; no company has announced that it has been hacked. (Nor would one, and most would never know in any case.) But with videoconference systems so ubiquitous, they make for an easy target.
It certainly would not be the first time hackers had exploited holes in office hardware. After a security breach at the United States Chamber of Commerce last year, the Chamber discovered that its office printer, and even a thermostat in a Chamber-owned apartment, had been communicating with an Internet address in China.
But with videoconferencing, companies have seemingly gone out of their way to make themselves vulnerable. In many cases, they are not only putting their systems on the Internet, but setting them up in a way that allows anyone to listen in unnoticed.
New systems are outfitted with a feature that automatically accepts inbound calls so users do not have to press an "accept" button every time someone dials into their videoconference. The effect is that anyone can dial in and look around a room, and the only sign of their presence is a tiny light on a console unit, or the silent swing of a video camera.
Two months ago, Mr. Moore wrote a computer program that scanned the Internet for videoconference systems that were outside the firewall and configured to automatically answer calls. In less than two hours, he had scanned 3 percent of the Internet.
In that sliver, he discovered 5,000 wide-open conference rooms at law firms, pharmaceutical companies, oil refineries, universities and medical centers. He stumbled into a lawyer-inmate meeting room at a prison, an operating room at a university medical center, and a venture capital pitch meeting where a company's financials were being projected on a screen. Among the vendors that popped up in Mr. Moore's scan were Polycom, Cisco, LifeSize, Sony and others. Of those, Polycom - which leads the videoconferencing market in units sold - was the only manufacturer that ships its equipment - from its low-end ViewStation models to its high-end HDX products - with the auto-answer feature enabled by default.
In an e-mail, Shawn Dainas, a Polycom spokesman, said the auto-answer feature had several safety elements built in that could be activated by a customer, including password protections, auto-mute and camera control lockup, adding that Polycom also offered a camera lens cover. He said the "security levels have been designed to make it easy for our customers to enable security that is appropriate to their business."
Of the Polycom videoconference systems that popped up in Mr. Moore's scan, none blocked control of the camera, asked for a password or muted sound.
"Many Polycom systems are sold, installed and maintained without any level of access security, with auto-answer enabled by default," Mr. Moore says. "It boils down to whether organizations are aware of the risk, and our research indicates that many, even well-heeled venture capital firms, were not aware and do not implement even the most basic of security measures."
Mr. Tuchen of Rapid7 said that as a short cut, businesses put their videoconference systems outside the firewall, allowing them to receive calls from other companies without having to do any complex network configuration. The safer way to receive calls from other companies, Mr. Tuchen said, is to install a "gatekeeper" that securely connects calls from outside the firewall. But, this process "is complex to configure properly," he said, and "is often skipped."
Ira M. Weinstein, a senior analyst at Wainhouse Research, a market research firm that specializes in media conferencing, disputed the notion that most companies keep their systems outside the firewall. "The companies that really have to worry about breaches - the Department of Defense, banks - put their systems behind the firewall," Mr. Weinstein said.
"That doesn't mean there aren't exceptions. If you talk to outside companies, you need to decide if you want to be accessible or totally secure. I could never leave my house and be secure. But I want to be accessible. It's a choice people make."
But in some cases, Mr. Moore discovered he could leap from one open system into its address book and dial into the conference rooms of other companies, even those companies that put their system behind the firewall.
That was the case with Goldman Sachs. The bank's boardroom did not show up in Mr. Moore's initial scan but an entry labeled "Goldman Sachs Board Room" popped up in the directory of a law firm that Goldman Sachs videoconferences with. Mr. Moore did not disclose the name of the law firm and said that because he was afraid of "crossing a line," he did not dial into Goldman Sachs.
Said Mr. Tuchen, "Any reasonably computer literate 6-year-old can try this at home."
_____________________________________
Remember these little excerpts from the initial Destiny coverage report here on Pinnacle?
2. Clipstream
The soon to be launched version of Clipstream is set to disrupt and transform the online video industry.
It is already being called an invention (patent announcement dated Sept 11, 2011) with enormous ramifications for the video industry. Rather than using one of the various media players to play an online video on your PC, any online video will now be played ON the Net, leaving the processing to servers on the Net, not your PC.
The videos and processing are done on the Net, not on or using your PC. Think of this as “cloud video computing” or a “cloud player” which will save billions of dollars and make ANY video viewable regardless of device or operating system….
Clipstream is an all in one solution! It formats ANY video so EVERY device and EVERY OS can view it on the website. This includes iPads and iPhones. NO downloading required. There is no chance of viruses, hijacks or updates.
Clipstream plays the video ON the Net, not FROM the Net. The video is played on the website, not using your PC.
Consumers don’t need a media player and websites don’t need a streaming server.
Based in this technology, Destiny will be rolling out ... products; … internet TV and a cloud offering.
A Clipstream Cloud offers:
1. Storage and protection of any digital content
6. Private viewing/sharing on the Net
In conclusion, all computing is shifting to the cloud and video playing is next. Clipstream offers a universal standard with security!
Re: Destiny Media Technologies
Right Technology...Right Place...Right Time...Enter Destiny!
http://allthingsd.com/20120123/digital-music-sales-grow-worldwide-but-bi...
Digital Music Sales Grow Worldwide, but Big Music Still Frets About Pirates
January 23, 2012 at 7:42 am PT
Give people a choice, and they might pay for digital music, after all.
Also, it helps if they can’t steal it.
That’s the takeaway from a new survey from the IFPI, the music industry’s global trade group. It says global digital music sales grew 8 percent last year; that’s the first time that growth rate has increased since 2004, when the IFPI started tracking the statistic.
A good chunk of that increase may have come from subscription music services like Spotify and Deezer. The IFPI says subscription services have 13 million paying users, up from eight million last year.* There are also smaller increases in sales at more conventional outlets like Apple and Amazon, which generate much more revenue for the industry overall.
And while digital music sales still make up a minority of the music industry’s revenue worldwide, they are increasingly important: They now account for 32 percent of sales, up from 29 percent last year. (In the U.S., digital just edged physical last year, for the first time.)
All of which sounds fairly straightforward. But the IFPI is a trade group; it wants to hammer at one of its key points, which is that piracy is a big problem for the industry, which has seen sales cut in half since the Napster era. It figures more than a quarter of all Web users “access unauthorized services on a monthly basis.”
So, if piracy is a problem, why are sales increasing? In part, the trade group argues, because of anti-piracy legislation and industry moves.
The report highlights France’s “three strikes” rule, which allows the government to fine pirates and take away their Internet access. It cites a study arguing that French iTunes sales have increased more than 20 percent because of the policy, and the suggestion is clear: This would be a good idea worldwide.
The IFPI, which has singled out Google for criticism in the past, once again complains that the search engine makes it too easy to find illegal stuff. It also clearly went to the printer before the weekend, because its report refers to SOPA/PIPA as works in progress that are “set to be debated further in early 2012.”
*That number sounds several million high to me, but perhaps my rough estimate is missing a couple of big players.